
The art of cartooning has deep historical roots, stretching far beyond the 20th century. Political caricatures date back to at least the 1700s, with English artists like James Gillray and George Cruikshank satirizing public figures through exaggerated features and visual wit. In the United States, Thomas Nast (1840–1902) became one of the first household names in cartooning. His work in Harper’s Weekly during the 1860s and 1870s introduced lasting icons such as the Republican elephant, the Democratic donkey, and even the modern image of Santa Claus.
The birth of the comic strip as we know it began in the 1890s. Richard Outcault’s The Yellow Kid, first published in Truth magazine in 1894 and later in New York World, is considered the first true comic strip due to its recurring characters, use of speech balloons, and serialized nature. Winsor McCay, active in the early 1900s, elevated the medium with Little Nemo in Slumberland (1905), combining lush visuals with dreamlike narratives. His work remains one of the finest examples of visual storytelling for children and remains accessible and inspiring to this day.
Teaching the Basics Without Formal Training
Parents do not need to be professional artists to teach comic art effectively at home. The core of cartooning is observation, storytelling, and practice—skills that can be cultivated with patience and structure. The key is to focus on fundamentals such as clarity of line, basic shapes, and sequencing. Well-chosen books, printouts of classic strips, and guided sketching exercises can serve as reliable tools for instruction.
One of the benefits of teaching cartooning at home is the ability to tailor lessons to your child’s interest and pace. By observing what types of characters or stories a child naturally gravitates toward—animals, heroes, slapstick, or fantasy—you can build assignments that motivate sustained engagement. The parent’s role becomes that of a facilitator rather than a lecturer. You provide the materials, structure, and moral encouragement, while allowing the student to explore freely within those boundaries.
Assembling Your Drawing Supplies
Starting out does not require expensive gear. A good mechanical pencil, a white eraser, a sketchbook with smooth paper, and a black fineliner pen (such as Sakura Pigma Micron or Faber-Castell) form the basic toolkit. Colored pencils or markers can be introduced later, but the priority should be clean, confident linework. For those interested in going digital, free programs like Autodesk Sketchbook or MediBang Paint are good entry points and are compatible with tablets like the iPad or inexpensive drawing tablets such as the Wacom One.
Set up a permanent or semi-permanent art station at home with good lighting and limited distractions. Even a quiet corner of the kitchen table can become a creative hub. Keep all materials within arm’s reach so your child is more likely to draw spontaneously. Encourage them to maintain a sketchbook not as a portfolio of perfect drawings, but as a daily record of their thoughts, ideas, and progress.
Suggested Supplies:
- Mechanical pencil (0.5 or 0.7 mm)
- White vinyl eraser
- A4 or 9×12″ smooth sketchbook
- Black inking pens (e.g., Micron, Staedtler)
- Ruler and triangle
- Optional: Tablet with stylus, free drawing apps
Developing Characters, Stories, and Panels
Character Design for Kids and Teens
Strong cartoon characters start with clear shapes and bold silhouettes. Encourage your student to sketch from memory and from life, simplifying forms into circles, squares, and triangles. A turtle might begin as an oval; a strongman might be built from rectangles. Teaching young cartoonists to build figures this way helps them avoid stiff or over-complicated designs.
Facial features and posture bring characters to life. A frown, a squint, or a dramatic lean can say more than a whole paragraph of text. Clothing and accessories should serve the character’s role—cowboys get boots and hats, astronauts get visors and gear. Students should be reminded not to copy copyrighted characters like Spider-Man or Pokémon, but instead to create their own versions with personal twists that show originality.
Simple Storytelling Lessons Through Comics
A comic is, at its heart, a story told through pictures. Begin by introducing your child to the basic three-part structure: beginning, middle, and end. Even a four-panel comic can follow this: (1) setup, (2) complication, (3) reaction, (4) punchline or resolution. This classic format was mastered by Charles Schulz in Peanuts, which began daily syndication in 1950 and ran for nearly 50 years.
Story ideas can stem from ordinary life, animals with human traits, or classic tales retold visually. Encourage your student to write short scripts before drawing. A script might say: “Panel 1: Cat sees bird. Panel 2: Cat sneaks closer. Panel 3: Bird flies away. Panel 4: Cat crashes into fence.” The act of writing it out first helps clarify pacing and prevents confusion later during the layout stage.
Laying Out a Comic Page
The layout of a comic page determines how smoothly a story flows. Start with a standard 4- or 6-panel grid before experimenting with more complex arrangements. Teach your student the “Z-pattern” of Western reading: left to right, top to bottom. Keep the artwork clear, avoiding overcrowding panels with too much action or dialogue.
Speech balloons should be placed where the eye will encounter them in proper order. Have your child pencil in the balloons before inking so they can adjust sizes. Lettering should be legible and drawn by hand to reinforce craftsmanship. If working digitally, use a classic comic font like CCMeanwhile or DigitalStrip to keep things readable and traditional.
Creating a Weekly Routine That Builds Skills
Setting a Weekly Drawing Schedule
Consistency is more important than intensity when building drawing skill. Aim for two or three drawing sessions each week, ideally 30–45 minutes long. Each session can begin with a warm-up—copying a favorite cartoonist’s panel or drawing an object from life—followed by a focused assignment such as designing a character or illustrating a short scene.
Include some unstructured drawing time in each session to allow exploration. Children often do their best work when they feel free from pressure. Offer them the chance to revisit incomplete work from earlier sessions, which reinforces the value of persistence. A running project like a 4-page comic story can provide continuity week to week and a sense of accomplishment at the end.
Classic Artists to Study Together
Introduce your student to the greats of the medium as part of their weekly rhythm. Charles Schulz (1922–2000) is a superb example of simplicity with depth. His Peanuts strips used minimal lines but conveyed strong emotion and character development. Hal Foster (1892–1982), creator of Prince Valiant in 1937, brought classical training and historical themes into the comics page, using detailed ink lines and rich page compositions.
Jack Kirby (1917–1994) was the powerhouse behind many Marvel superheroes. His pages were explosive, his figures dynamic, and his ability to convey motion through still images unmatched. Studying his layouts is a good way to learn about action, perspective, and panel variation. When students copy from the masters, they begin to absorb unspoken principles of balance and proportion.
Encouraging Growth Without Pressure
Children naturally compare themselves to others, so it’s important to remind them that art is a personal journey. Keep their old sketchbooks so they can track progress over months and years. Improvement comes from repetition, not sudden bursts of genius. By simply drawing consistently, their lines will grow stronger, their ideas clearer.
Letting a student develop their own visual style is just as important as teaching fundamentals. Some may gravitate toward humor, others toward fantasy or adventure. Parents should praise hard work, storytelling clarity, and creative ideas—not just realism or “neatness.” A completed comic, no matter how rough, teaches more than a half-finished masterpiece.
Publishing, Sharing, and Celebrating the Work
Home-Based Publishing Projects
One of the most satisfying ways to reward your student’s effort is to help them publish their work. With a home printer and some basic binding supplies (stapler, cardstock), you can produce mini-comics or family anthologies. Have your child create a “cover” for each issue and give it a title and issue number to make it feel official. These can be shared with relatives during holidays or added to a family library.
Creating themed comics around holidays or historical events helps tie drawing to other parts of a homeschool curriculum. A Christmas comic with angels and shepherds or a Fourth of July story with colonial themes can reinforce both art and history. These projects can also double as keepsakes to look back on years later.
Sharing Their Work with Others
Comics are meant to be read, so giving your student an audience is key. Encourage them to mail their comics to family members or include one in a Christmas card. Local libraries, homeschool co-ops, or churches may be open to displaying a student’s work on bulletin boards or during events. This gives children pride in seeing their work “on exhibit.”
When it comes to sharing online, do so cautiously. Create a family-controlled account on Instagram or Substack where your child’s comics can be posted with limited access. Sites like Artsonia or MyComicPost also offer safe environments for young creators. Always keep names and personal details private, focusing on the work rather than the artist.
Suggested Sharing Outlets:
- Local library display boards
- Homeschool art fairs and co-op events
- Family newsletters or Christmas cards
- Artsonia.com (student-safe online gallery)
- Parent-managed Instagram or blog page
Long-Term Opportunities for Comic-Minded Kids
If your student shows a long-term interest in cartooning, there are opportunities beyond the home. Art contests such as the Scholastic Art & Writing Awards (established in 1923) include comic art and illustration categories. Local museums and art centers often hold youth competitions or exhibits. Even submitting to small zines or community publications gives real-world validation to their efforts.
For high school students considering an art career, consistent comic work can be included in college portfolios. Schools like the Savannah College of Art and Design (SCAD) and the School of Visual Arts (SVA) in New York both offer courses in cartooning and sequential art. Whether or not your child pursues it professionally, the discipline, storytelling skill, and visual literacy learned from making comics will serve them for life.




